Now that you have created the first script, you can open the project in Visual Studio. You now have a component that can be attached to scene entities to add behaviour to them (this is Unity's take on the entity/component pattern). This creates a stub script with a class that inherits from MonoBehaviour. Right-click in the Project window, click Create then click C# Script: This causes Unity to generate the solution. Please open Unity and create a new project.īefore we can open the solution in Unity we must create a script. Let's cover the various ways of creating and editing code. If you are a coder from before the time of Unity then this could catch you out! If you believe you can modify your solution by hand you will soon discover that Unity has stomped on your changes the next time it regenerates the solution! Unity has changed this: it creates and maintains the solution for you. Normally when working with Visual Studio a coder will create and maintain the solution via Visual Studio. It is worth noting at this point that the Unity development process is different in this regard to traditional programming (at least when using Visual Studio). Unity will regenerate the solution as necessary as you add or rename scripts and dlls. When you first add a script to Unity it will generate projects and a solution that can be opened in Visual Studio. To install from the iso you will need to mount it as a virtual drive. You can find the iso by digging deeper into the previously linked download page. However should you need to install Visual Studio on multiple PCs you may want to pre-download the iso to save yourself time. The easiest way to install Visual Studio is via the web installer. This will save hard drive space and download/install time. So uncheck all the extras and just install the basic package. You don't need the extras for basic work with Unity (although you might want them for other reasons). Visual Studio is rather large and comes with many extras. To follow along with this article please download and install: With previous versions you needed to install the UnityVS package ( who were acquired by Microsoft). Unity 5.2 has built-in support for Visual Studio. You'll have at your disposal all the lovely Visual Studio features such as intellisense, refactoring tools, nuget (which I'll cover in my next article) and the many useful plugins that are available for Visual Studio. When up and running you'll use Visual Studio to edit and debug your code. Unity 5.2 and Visual Studio Community make an awesome combo. Not only is it my personal favorite, but it is commonly considered to be one of the best IDEs. This isn't something I want to cover in this article, so I'll just say that I've been using Visual Studio for a long time. So you might be asking, why use Visual Studio instead of MonoDevelop? I'm not sure I can answer this question without swearing. I'm using Unity 5.2.1f1 64 bit (and as I'm writing this a new point release is already out) and Visual Studio Community 2015. I've tested this on a fresh PC install with Windows 7 (SP1 and latest updates). If you already know how to do that then this article isn't for you. This article will help get you started using Visual Studio 2015 in combination with Unity 5.2.
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